JourneyMap 1.9 for Minecraft 1.4.6

Release Date: Dec 24, 2012

Significant Changes in this version:

  • Recompiled for the updated ModLoader and Minecraft binaries
  • Added support for technical biomes (edges, frozen, etc.)
  • Added support for blocks: netherbrick slabs, command blocks, beacon blocks, anvils, flower pots, cobblestone walls, all upside-down slabs
  • Wood colors now correctly differentiated when rotated
  • Jungle wood (logs) is now slightly darker than oak

Dependencies:

Language Translations Supported:

  • English (en)
  • German (de_DE)
  • Russian (ru_RU)

Known issues:

  • Bug: Cave lighting property changes have no effect
  • Bug (Tracking ID AW2-6EE-Z3QB): Maps overwrite on multi-world servers because the world seed is no longer provided by the MC server

JourneyMap 1.5.1 for Minecraft 1.1

Release Date: March 4, 2012

Changes since JourneyMap 1.5:

  • Recompiled for ModLoader 1.2.3 and Minecraft 1.2.3
  • Added support for new Jungle biome
  • Increased transparency depth of water
  • Fixed memory leak caused by in-game Map that led to "OutOfMemory: Java heap space" errors after opening/closing the map UI repeatedly.
  • Externalized strings to allow for future localization
  • Added locale property to journeyMap.properties

JourneyMap 1.5 for Minecraft 1.1

Release Date: Feb 17, 2012

New Features:

  • In-game map display. Press 'J' to open, 'J' or 'Esc' to close.
  • Support for playing on MP servers using MultiVerse or similar mods
  • Snow and biome coloration
  • "Save" button now returns everything explored so far, not just the current view
  • Multiple configurable properties in new journeyMap.properties file. (See Configuration)
  • Complete rewrite of file cache and storage : now faster and uses fewer files

Display Improvements:

  • Torches, fences, gates, and nether fence now show on map
  • Better bump-mapping shows terrain contours more clearly
  • Nether maps and End maps now show terrain contours
  • Improved cave mapping in situations where skylights (glass) are overhead
  • Added wolves to nearby monsters shown on map

Browser UI Changes:

  • Improved world info section
  • MP worlds no longer show "MPServer" in browser
  • Restored 1:1 (pixel:block) as the minimum map scale
  • Links to new website

Other Changes:

  • Significant improvements in memory usage
  • Log file name is now journeyMap.log (was log.txt)
  • Realistic cave lighting is now configurable in the journeyMap.properties file.
  • JourneyMap is now announced (in chat) as ready only once per game session
  • Announcement of JourneyMap being loaded is now configurable in the journeyMap.properties file

Bug Fixes:

  • Handle world names with special characters
  • Clean shutdown of threads when player quits a world to eliminate crashes when switching worlds.
  • World info and player position now update even if player position is offscreen
  • Surrounding chunks now mapped if player only changes elevation to another vertical slice

JourneyMap 1.0.1 for MineCraft 1.1

Release Date: Jan 18, 2012 

  • Identical to JourneyMap 1.0.0 (Recompiled for MineCraft 1.1)

JourneyMap 1.0.0 for MineCraft 1.0.0

Release Date: Nov 25, 2011 

New Features:
  • Mapping in the Nether realm
  • Mapping in the End realm
  • Save Map button for current view (not entire world)
Improvements and Bug Fixes:
  • Added more nearby monsters: Dragon, Ghast, Slime, MagmaCube, Blaze
  • Improved monster icons
  • Default port for web browser is now 8080
  • Javascript/CSS Bug fixes to enable use of Firefox 8
  • Bug fix that improves browser performance of image retrieval
  • Made 2 the minimum map scale until image caching is in place
  • Added retries on the occasional image manipulation errors

Pre-Release Versions

(JM0.2.0-MC1.7.3 through JM0.9.0-MC1.9p5) Features:

  • Player position marker
  • Other player positions
  • Nearby mobs displayed on map.
  • Topography shading
  • Cave mapping
  • Transparency for glass, water, and leaves. Shorelines now reveal depth.
  • Java2D to render chunks to PNG files
  • Embedded webserver
  • HTML5 canvas drawing in browser