Options for JourneyMap 5.0.0

Version 5.0.0
The information in this page only applies to
JourneyMap 5.0.0

This page lists all of the available options which can be configured in-game using the JourneyMap Options Manager.(Note: All of this information can also be obtained from the tooltips within the Options Manager itself.)

MiniMap Preset (1 and 2)

Configure the appearance of MiniMap Preset (1 and 2). (Switch between presets in-game using the '\' key)

Option Purpose Range / Default Value
Enable MiniMap Display the MiniMap in-game Default: true
Show Animals Nearby passive mobs are shown on the map Default: true
Show Biome Show the biome of your location Default: true
Show Caves Show cave maps when underground or indoors Default: true
Show Compass Show compass points on the MiniMap frame Default: true
Show FPS Show the current Frames Per Second (FPS) Default: false
Show Location Show your current location Default: true
Show Mob Headings Show which direction mobs are looking Default: true
Show Mobs Nearby hostile mobs are shown on the map Default: true
Show Pets Nearby pets are shown on the map Default: true
Show Player Headings Show which direction other players are looking Default: true
Show Players Nearby players are shown on the map Default: true
Show Reticle Show a reticle (crosshairs) on the MiniMap Default: true
Show Self Your locator icon is shown on the map Default: true
Show Villagers Nearby villagers are shown on the map Default: true
Show Waypoint Labels Show waypoint labels on the map Default: true
Show Waypoints Nearby waypoints are shown on the map Default: true
Small Icons Use small icons on the map Default: true
Verbose Location Location shows coordinate names (x,y,z) with the numbers Default: true
Location Format of how location coordinates are displayed. Note: 'v' stands for vertical slice (or vertical chunk).
Choices available: xzyv, xyvz, xzy, xyz, xz
Default: x, z, y (v)
Map Heading The orientation (rotation) of the MiniMap. Note: Only Circle supports the "My Heading" Map Heading.
Choices available: North, Old North, My Heading
Default: My Heading
Mob Icons The iconset used to display mobs on radar
Choices available: 2D, 3D
Default: 2D
Position Change the position of the MiniMap on your screen
Choices available: Top Right, Bottom Right, Bottom Left, Top Left, Top Center, Center
Default: Top Right
Reticle Heading The orientation (rotation) of the reticle on the MiniMap
Choices available: Compass, My Heading
Default: Compass
Shape The shape of the MiniMap. Note: Only Circle supports the "My Heading" Map Heading.
Choices available: Square, Rectangle, Circle
Default: Circle
Compass Font Scale The font scale used for compass point labels Range: 1 ~ 4 , Default: 1
Font Scale The font scale for labels and text Range: 1 ~ 4 , Default: 1
Frame Opacity Adjust how opaque the MiniMap frame is (as a percentage) Range: 0 ~ 100 , Default: 100
Map Opacity Adjust how opaque the map is (as a percentage) Range: 0 ~ 100 , Default: 100
Size Adjust the size of the MiniMap (as percent of window size). Sizes over 768px may hurt performance. Range: 1 ~ 100 , Default: 30

Fullscreen Map

Configure the appearance of the Fullscreen Map

Option Purpose Range / Default Value
Show Animals Nearby passive mobs are shown on the map Default: true
Show Caves Show cave maps when underground or indoors Default: true
Show Mob Headings Show which direction mobs are looking Default: true
Show Mobs Nearby hostile mobs are shown on the map Default: true
Show Pets Nearby pets are shown on the map Default: true
Show Player Headings Show which direction other players are looking Default: true
Show Players Nearby players are shown on the map Default: true
Show Self Your locator icon is shown on the map Default: true
Show Villagers Nearby villagers are shown on the map Default: true
Show Waypoint Labels Show waypoint labels on the map Default: true
Show Waypoints Nearby waypoints are shown on the map Default: true
Small Icons Use small icons on the map Default: true
Verbose Location Location shows coordinate names (x,y,z) with the numbers Default: true
Location Format of how location coordinates are displayed. Note: 'v' stands for vertical slice (or vertical chunk).
Choices available: xzyv, xyvz, xzy, xyz, xz
Default: x, z, y (v)
Mob Icons The iconset used to display mobs on radar
Choices available: 2D, 3D
Default: 2D
UI Theme The Theme used to display UI controls in the Fullscreen Map and to style the MiniMap
Choices available: Purist, Victorian
Default: Victorian
Font Scale The font scale for labels and text Range: 1 ~ 4 , Default: 1

Web Map

Configure the appearance of the Web Map

Option Purpose Range / Default Value
Enable Web Map Enable the web map (starts an embedded web server) Default: false
Show Animals Nearby passive mobs are shown on the map Default: true
Show Mobs Nearby hostile mobs are shown on the map Default: true
Show Pets Nearby pets are shown on the map Default: true
Show Players Nearby players are shown on the map Default: true
Show Self Your locator icon is shown on the map Default: true
Show Villagers Nearby villagers are shown on the map Default: true
Show Waypoints Nearby waypoints are shown on the map Default: true
Google Maps API Domain null
Choices available: .ae, .cn, .com, .es, .hu, .kr, .nl, .se
Default: .com
Mob Icons The iconset used to display mobs on radar
Choices available: 2D, 3D
Default: 2D
Web Server Port The default port used to display the web map in your browser. If the port is already in use, JourneyMap will try to find an open one by increments of 10. Range: 80 ~ 10000 , Default: 8080

Waypoints

Configure how waypoints are managed and displayed on maps

Option Purpose Range / Default Value
Enable Waypoint Manager Enable the Waypoint Manager. If you use another mod to manage waypoints, you should disable this. Default: true
Create Deathpoints Automatically create a waypoint at the spot where you die Default: true
Maximum Distance The maximum distance from you (in blocks/meters) that a waypoint should be displayed. Effects both waypoints on maps and waypoint beacons. Set to 0 for no maximum. Range: 0 ~ 10000 , Default: 0

Waypoint Beacons

Configure how waypoint beacons are displayed in-game

Option Purpose Range / Default Value
Enable Waypoint Beacons Show in-game beacons of your waypoints Default: true
Auto-Hide Label Hide waypoint labels when you're not looking toward them Default: true
Bold Label Use bold waypoint labels on beacons Default: false
Rotating Beam Use a rotating outer beam for the waypoint beacons Default: true
Show Distance Show the distance (in blocks/meters) to the waypoint in its label Default: true
Show Icon Show the icon of a waypoint with its beacon Default: true
Show Name Show the name of the waypoint in its label Default: true
Small Icon Use a small icon for the waypoint beacons Default: true
Stationary Beam Use a stationary inner beam for the waypoint beacons Default: true
Font Scale The font scale used to display waypoint labels in-game. Range: 1 ~ 3 , Default: 2

Cartography

Configure how map images are created

Option Purpose Range / Default Value
Ignore Glass Ceilings Being under a glass roof will not switch to cave mapping Default: true
Show Bathymetry Shows the terrain of the ocean floor and under water Default: false
Show Crops Crops are shown on the map Default: true
Show Plant Shadows Plants and crops will cast shadows on the map Default: false
Show Plants Plants are shown on the map Default: false
Show Surface Above Caves A dim view of the nearby surface is visible when underground Default: true
Use Antialiasing Enhances the shading effect used to show elevation changes. Disabling may improve performance. Default: true
Use Cave Lighting Use the actual light levels underground. Disable to use full light. Default: true
Use Transparency Transparent blocks will reveal what is below them Default: true

Advanced Options

Caution! Changing some of these values can cause significant problems and/or crashes.

Option Purpose Range / Default Value
Announce Mod Announces in the chat window that JourneyMap is ready. Default: true
Check for Mod Updates Turning this off means you won't be notified when there's a new version of JourneyMap available. Default: true
Hide Sneaking Entities Whether to hide creatures that are trying to sneak (crouch). Changing this setting is harmless. Default: true
Record Cache Statistics Whether to enable caches to record their statistics. May slightly hurt performance if enabled. Unless you're a beta-tester or have been instructed to do so, leave it off. Default: false
Logging Level Caution! Some logging levels will hurt performance. Keep the default unless otherwise instructed.
Choices available: OFF, FATAL, ERROR, WARN, INFO, DEBUG, TRACE, ALL
Default: INFO
AutoMap Poll Frequency Delay (in milliseconds) between AutoMap region tasks. Lower values will decrease time to AutoMap, but can hurt performance. Range: 500 ~ 10000 , Default: 2000
Browser Poll Delay (in milliseconds) before the web map requests updates. Lower values can hurt performance. Range: 1000 ~ 10000 , Default: 2000
Cache Animals Duration (in milliseconds) radar data is cached before checking for new animals. Lower values can hurt performance. Range: 1000 ~ 10000 , Default: 3100
Cache Mobs Duration (in milliseconds) radar data is cached before checking for new mobs. Lower values can hurt performance. Range: 1000 ~ 10000 , Default: 3000
Cache Player Duration (in milliseconds) status data about you is cached before being rechecked. Lower values can hurt performance. Range: 500 ~ 2000 , Default: 1000
Cache Players Duration (in milliseconds) radar data is cached before checking for new players. Lower values can hurt performance. Range: 1000 ~ 10000 , Default: 2000
Cache Villagers Duration (in milliseconds) radar data is cached before checking for new villagers. Lower values can hurt performance. Range: 1000 ~ 10000 , Default: 2200
Chunk Offset (Distance) Distance of chunks regularly checked for updates and changes. Larger values can hurt performance. Range: 1 ~ 20 , Default: 8
Chunk Poll Frequency Frequency (in milliseconds) chunks are for updates and changes. Lower values can hurt performance. Range: 1000 ~ 10000 , Default: 2000
Map Tile Render Type Optimize map tile rendering for your video card if they become blurry. Values adjust texture filter + wrap type: 1=Linear+Mirrored, 2=Linear+Clamped, 3=Nearest+Mirrored, 4=Nearest+Clamped. Range: 1 ~ 4 , Default: 1
Maximum Animals The maximum number of passive mobs displayed on Radar. Larger numbers may cause lag. Range: 1 ~ 128 , Default: 32
Maximum Mobs The maximum number of hostile mobs displayed on Radar. Larger numbers may cause lag. Range: 1 ~ 128 , Default: 32
Maximum Players The maximum number of players displayed on Radar. Larger numbers may cause lag. Range: 1 ~ 128 , Default: 32
Maximum Villagers The maximum number of villagers displayed on Radar. Larger numbers may cause lag. Range: 1 ~ 128 , Default: 32
Radar Range Lateral Lateral distance (in blocks) to search for and display entities on Radar. Larger numbers may cause significant lag. Range: 16 ~ 512 , Default: 64
Radar Range Vertical Vertical distance (in blocks) to search for and display entities on Radar. Larger numbers may cause significant lag. Range: 8 ~ 256 , Default: 16

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